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Board games corner

Board Games Corner – is the largest store of board games in Georgia, where more than 300 cognitive, entertaining and interesting board games are collected. In addition to the store, there is also a club on site where you can play various board games.

Exploding Kittens Recipes for Disaster

Age: 7+ Number of players: 2-5 Players Playing Time:  15-20 Min Game dimension: 30 x 20.5 x 7.5 cm  

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Exploding Minions

Age: 7+ Number of players: 2-5 Players Playing Time:  15 Min Game dimension: 1 6 x 11 x 4 cm A MINIONS-THEMED VERSION OF YOUR FAVORITE EXPLOSIVE CARD GAME FEATURING A BRAND NEW GAME-CHANGING CARD AND MAGICAL BANANAS. The Minions have invaded the Exploding Kittens universe! Players draw cards until somebody draws an Exploding Minion, at which point they explode and are out of the game. To avoid exploding, they can defuse the Minion with things like bananas, fire hydrants, or flattery, OR use powerful action cards to move or avoid the Exploding Minion. Betray your friends. Try not to explode. The last player left alive wins.  

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Goat Lords

Age: 7+ Number of players: 2-6 Players Playing Time:  30 Min Game dimension: 5.75 x 4 x 1.38 inches A competitive card game about thieves, monsters, magic, bombs, and mostly goats. The goal of Goat Lords is to gather the biggest goat herd. You do so by stacking pairs of matching goat cards in front of you and stealing opponent’s goats before the draw pile runs out. Knowing how to play your cards, when to hold ‘em, and who to attack greatly affect how many points you end up when the last goat is played. Voted No.1 Goat Game of The Year. Get ready for the most exciting Goat game of your life. Expect high drama, uncontrollable laughter & fast action strategy in this wildly popular card game. Not to mention outrageous bombs, magic, dragon goats and more. Funniest card game I’ve played since Monopoly Deal. If you’re looking for hilarious card games that will make everyone laugh then you’ve landed on the jack-pot. Just read some of our reviews to see how much people love it. Perfect For Any Occasion. Goat Lords is just the right amount of addicting, strategy, luck, drama, and all-out fun. It’s perfect for any family game night, party game, thanks giving games, christmas party games, teen games and more. Enjoy Our 100% Fun Factor Guarantee. If you play Goat Lords and it isn’t an instant hit, just let us know via Amazon’s messaging platform and we’ll provide a full refund – no questions asked. The Perfect Gift. A gift that everyone will love. Guaranteed to bring countless laughs and unforgettable moments.

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Here To Slay

Age: 10+ Number of players: 2-6 Players Playing Time:  15-90 Min Game dimension: 17.5X10.5X4.3 cm Here to Slay is a competitive role-playing fantasy strategy card game that’s all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns. In this game, you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes, 1V1 challenge cards, and roll modifiers to tip the odds in your favor. » HOW TO PLAY « The first person to successfully slay three monsters, or build a full party with six classes, wins the game! » PARTY LEADERS « Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters, bards, wizards, or thieves, you’ll find a party leader that’s right for your play style – but choose wisely, because you only get one party leader for the whole game! » HEROES « Your heroes are brave adventurers, ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect, and each hero’s effect has a roll requirement. In order to use a hero’s effect, you must roll two dice and score equal to or higher than that effect’s roll requirement. » MONSTERS « Everyone wants to be a hero, but are you brave enough to face off against these monsters? If you successfully slay three monsters, you win the game, but attacking a monster may come at a price! In order to slay that monster, you must roll two dice and score equal to or higher than that monster’s roll requirement. Be warned: Each monster has a roll range in which they’ll fight back, and if you score within that range, your party might be in grave danger… » ITEMS « Item cards are enchanted weapons and objects that can be equipped to your heroes to bestow them with special advantages and skills. Most items give beneficial effects and are meant to be equipped to heroes in your own party, but a handful of items, called cursed items, can be equipped to enemy heroes to give them disadvantages. » MAGIC « What would this world be without a little magic and mayhem? Magic cards are powerful spells with a one-time effect. Some magic cards can give you great advantages, while others are designed to set your opponents back. » CHALLENGES « Don’t like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero, item, or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge, they still get to play their card, but if you win the challenge, you get to send their card directly to the discard pile! » MODIFIERS « Only fools rely solely on luck. In this game, you can keep a modifier card up your sleeve (or, well, in your hand) to make sure the odds always tip in your favor. Modifier cards add or subtract from the final total of any dice roll. Whether you need to recover from a low roll or sabotage the high roll of an opponent, modifier cards can be a handy tool when luck doesn’t seem to be on your side.

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Age: 10+ Number of players: 2 Players Playing Time:  30 Min Game dimension: 18 x 13 x 4 cm You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that’s not enough for you because only the merchant with two “seals of excellence” will have the privilege of being invited to the Maharaja’s court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds. Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards. If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips’ values decrease as the game progresses, so you’d better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you’d better wait! You can’t sell camels, but they’re paramount for trading and they’re also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly.

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Kharnage

Age: 14+ Number of players: 2-5 Players Playing Time:  20 Min Game dimension: 25 x 25 x 5 cm Kharnage is a fast and fun fighting game in a med-fan world in which you are the warchief of the mighty humans, the strong (and alcoholic) dwarves, the amazing horde of goblins, or the ferocious orcs (and their giant!). Your goal in Kharnage is to take control of something strategically essential, astoundingly beautiful, and envy of all other nations: a hill. Yes, just a hill. Admittedly, it is a nice hill. It may have a very commanding view of the surroundings, or it may not. You won’t know until you get up there! To do so, you’re going to have to drive off the armies of the other players by simply causing as much mayhem and bloodshed as possible. Each turn, you choose one battle card. The player with the lowest initiative value begins and: Deploys new units and applies skills if needed, or Attacks (shoot or assault) one opponent with all points, or two opponents by dividing their points. The next player then begins their turn, doing the same. After all players have taken their turn, the player who destroyed the largest number of units wins 5 domination points, the second 3 domination points, and the third 1 domination point. The last one has only their eyes for crying. Each time a player totally destroys an opponent army, they must yell “KHARNAGE!”, loud and clear, and stomp the table. They then take a Kharnage token worth 1 domination point. The other players must cheer them on by yelling “YEAH!”; if not, they lose a Kharnage token if they have one. After four rounds, the warchief with the most domination points wins!  

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Labyrinth Harry Potter

Age: 7+ Number of players: 2-4 Players Playing Time:  20 Min Game dimension: 14.75 x 10.75 x 2.75 inches Who can keep a watchful eye over the Harry Potter maze and find the hidden paths to Hogwarts? Harry, Ron, Hermione, Professor Dumbledore, Hagrid, and Harry’s owl Hedwig are waiting for you to find them. If you move the maze tactically, you’ll soon find paths to where there were dead-ends. Keep making new paths to find some of your favourite Harry Potter characters. Labyrinth – the amazing maze game! Easy to play and endlessly exciting!

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Land Of Dragons

Age: 6+ Number of players: 2-6 Players Playing Time:  20-30 Min Game dimension: 30X25X5.5 cm  

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Love Letter

Age: 10+ Number of players: 2-6 Players Playing Time:  20 Min Game dimension: 17 x 11 x 2.5 cm The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess’ trust and become her confidant? Playing cards one at a time, players in Love Letter use the abilities of these key people in the Princess’ life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character’s special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired, that player wins and becomes the Princess’ confidant. This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley, screen-printed tokens, and two new characters (five cards in total) that allow for games with up to six players. When played, the Chancellor (value 6) allows you to draw two new cards, add those to your hand, then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.

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Make ‘n’ Break

Age: 8+ Number of players: 2-4 Players Playing Time:  30 Min Game dimension: 14.75 x 2.25 x 10.75 inches Building blocks for adults? In this fast-paced game, players must uncover and copy building plans of various difficulty, each showing 10 colored blocks in a particular arrangement, before the timer runs out. An advanced variant allows player to pass undesirable plans to their neighbor and take the one they would have drawn.

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Marrakech

Age: 8+ Number of players: 2-4 Players Playing Time:  30 Min Game dimension: 27.5 x 27.5 x 5.5 cm In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with an equal amount of money and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player’s carpet, you must pay that player 1 coin per square of the contiguous carpet area in that color. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square of carpet. The player with most coins wins! Tie breaker: most carpet area visible.  

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Megacity Oceania

Age: 8+ Number of players: 2-4 Players Playing Time:  45-60 Min Game dimension:  29 x 29 x 9 cm WELCOME TO THE FUTURE OF CITY BUILDING! GOLD COAST, AUSTRALIA, 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet’s number one priority. Advances in technology enable us to build towering superstructures on immense floating platforms. You are the next generation of architects called upon to design and build these marvels of structural engineering. Race to collect contracts, construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything! A combination of dexterity and light strategy, MegaCity: Oceania is the city building game in which you actually build a unique city every time. Players create a brand new MegaCity by collecting Building Tiles, Building Pieces and Contracts. However, this is not a co-operative game – you are battling to score Prestige points based upon the contracts you complete. Players can also gain bonus Prestige points by creating tallest buildings, using a single material, and placing monuments in Parks. At the end of the game, Awards are handed out that contribute to the final score, and points are lost if players have any pieces left over in their personal supplies. Whoever has the highest total is declared the winner, and the finest architect in your new MegaCity. Players build when it’s not their turn, meaning this is a game with little downtime. A combination of dexterity, light strategy and creativity make MegaCity a truly unique experience – a city building game where you actually build a brand new city every time you play! In megacity: Oceania, players act as architects tasked with designing a brand new city built on platforms that float on the ocean surface. The game combines a light rules with an exciting dexterity based mechanism that levels the playing field for everyone sat at your table. Unlike many other city building games, players actually create a single unique city every time, constructing fantastic looking buildings from our uniquely shaped plastic pieces. Adding the buildings to the city requires stable construction and a steady hand, and the tension increases as they are pushed into position by the player. Between two and four players can compete, with games taking around 45 minutes. Players will be given the requirements demanded by the city managers through contracts, which must be claimed alongside building platforms. Using the building pieces they collect, players construct when it’s not their turn – this means the game has very little downtime. Contracts are completed when buildings are added to the central City, with prestige point bonuses awarded during and at the end of the game. Whoever has the most prestige at the end of the game is declared the finest architect around – at least until the next time you play!

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Memory Game

Age: 3+ Number of players: 2+ Players Playing Time:  10-20 Min Game dimension:  17.5 x 17.5 x 4.5 cm Perfect game for kids: Whether you’re looking for a fun way of spending time with your toddler, or you simply want to encourage their cognitive development at a young age memory game is the perfect solution! Insert the wooden pawns to the board randomly with colours hidden. A player rolls the dice and tries to find matching color pawn. If the color does not match, the next player takes a chance. Memory Game for Kids Age 3-12 — Cognitive skills development: Our game was designed to encourage memory development, fine motor skills, color recognition. — Highest quality materials: This wooden memory game for kids is made from premium quality, ultra-resistant wood, with smooth finishes. Perfect game for kids: Whether you’re looking for a fun way of spending time with your toddler, or you simply want to encourage their cognitive development at a young age memory game is the perfect solution! Insert the wooden pawns to the board randomly with colours hidden. A player rolls the dice and tries to find matching color pawn. If the color does not match, the next player takes a chance. Memory Game for Kids Age 3-12 — Cognitive skills development: Our game was designed to encourage memory development, fine motor skills, color recognition. — Highest quality materials: This wooden memory game for kids is made from premium quality, ultra-resistant wood, with smooth finishes.

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Monkeys’ Forest

Age: 5+ Number of players: 2-4 Players Playing Time:  15 Min Game dimension:  28X28X5.5 cm Become a monkey and collect as much fruit as you can and brint it to your tree, but be careful with the transport, as the more you bring, the more danger these is of one of them falling on the way there. Thru the dice and take one or two fruits, lose one fruit or win extra fruit in your pile, you win the fruits when you bring them to your tree. Win who has more fruits in his tree.

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Ogre Under

Age: 8+ Number of players: 2-4 Players Playing Time:  20 Min Game dimension:  14.5 x 10 x 5 cm To be a successful merchant in this Kingdom, players must deal with more than a fluctuating market. The only bridge into town is infested with hungry ogres living beneath it, and with the right temptation, they can be lured out to make a meal of unlucky players or their faithful donkeys. Only when a merchant and their Donkey reach the end tile will they claim victory! In Ogre under, players take on the role of merchants trying to cross the bridge into town on market day. They simultaneously select and reveal action cards to bet on the changing market, lure out ogres to slow down the competition, or hire Mouse guards to bravely protect them. With smart play and clever decisions, they’ll make it to market before becoming a meal! In Ogre Under, each player controls a merchant and a donkey who are transporting goods across an ogre-infested bridge, headed for the market in the city. In each round, players select an action card from their hand and then simultaneously reveal them. Action cards allow players to perform one of the following actions: Flip over one of the eight bridge cards, potentially revealing an ogre that scares any merchants and donkeys on that card backwards a number of spaces. Protect their merchant from a possible ogre attack. Move their donkey forward, up to their merchant’s current location. Bet on whether the next market price card to be revealed will be higher or lower than the current one. Correct bets move your merchant forward a number of spaces (based on how risky the bet was), while incorrect bets move your merchant back to your donkey’s current location. Play continues round after round until one or more players win by having both their merchant and their donkey in the city market at the end of a round.  

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One Night Ultimate Alien

Age: 8+ Number of players: 4-10 Players Playing Time:  10 Min Game dimension:  6.75 x 1.5 x 5.13 inches

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One Night Ultimate Werewolf

Age: 8+ Number of players: 3-10 Players Playing Time:  10 Min Game dimension:  7 x 5 x 2 inches  

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One Night Ultimate Werewolf Daybreak

Age: 8+ Number of players: 3-7 Players Playing Time:  10 Min Game dimension:  1.5 x 6.88 x 5.25 inches

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Organ ATTACK!

Age: 8+ Number of players: 2-6 Players Playing Time:  15 Min Game dimension:  5.5 x 7.8 x 1.1 inches  Organ ATTACK! blends medically accurate terminology with immature potty humor. In the game, each player is dealt a set of organs. The players use immunity, affliction, and other tactical cards to protect themselves while inflicting disease & bodily harm on their opponents. For example: Give Gallbladder gallstones Afflict Thyroid with thyroiditis Subject Bowels to the wrath of a day-old burrito from a back-alley food cart   The last person with at least one organ remaining wins. The object of the game is to remove your opponents’ organs using corresponding afflictions before they remove yours. The last person to still have at least one organ is the winner. Note: May not be suitable for players who are sensitive about discussing medical conditions (for example, playing a “Cancer” card on an opponent).

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Pandemic

Age: 8+ Number of players: 2-4 Players Playing Time:  45 Min Game dimension:  12 x 8.6 x 1.7 inches  

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Phase 10

Age: 7+ Number of players: 2-6 Players Playing Time:  45 Min Game dimension: 5.63 x 3.62 x 0.83 inches From the makers of UNO comes a rummy-type card game with a challenging and exciting twist! The object of the game is to be the first player to complete 10 varied phases with two sets of three, one run of seven, or seven cards with the same color. The twist is that each Phase to be completed is specific for each hand dealt. Players who complete one Phase advance to the next, but those who don’t must keep trying until they do. Each deck features “Wild” and Skip” cards, which add excitement and can help you get out of a sticky situation. A “Wild” card can be used in place of a number card, as well as be used as any color to complete any phase, while a “Skip” card causes your opponent to lose a turn! Be the first person to complete all ten phases to win the game. A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the fewest number of points wins.  

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Pozimus

Age: 6+ Number of players: 2-5 Players Playing Time: 1.30 Game dimension: 30X25X5.5 cm  

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PPrisma Arena

Age: 10+ Number of players: 2-4 Players Playing Time: 30-60 Min Game dimension: 24 x 24 x 7 cm “Welcome young recruits. Hope still slumbers and must be protected from Despair’s draining embrace. You are here because your Prisma is strong and, more importantly, you give a damn. Now suit up. It’s time to train!” Prisma Arena is a fast-paced game of over-the-top arena combat for 2-4 players. Play as novices recruited for your ability to channel Prisma — your inner light — as you learn the martial art of Prismakata. You are joined in the arena by Mo’kon, creatures that embody individual emotions. Learn to blast, strike and perform powerful combos. With quick-start rules, you can play standalone or train to become a Guardian of Hope over multiple games. Whatever you choose, train hard and fight well! Players must prepare for a battle unlike any they’ve experienced before with Prisma Arena! They’ll spar against friends using the martial art of Prismakata and develop their skills and abilities over time. Joining them in the arena are Mo’Kon, creatures that embody the essence of individual emotions. Players will learn to blast and strike by channeling Prisma – their inner light – and pull off powerful combos in arena based, card-driven combat. As they train, they’ll level up, unlocking new Prisma Powers to personalize their combat style and stickers that will actually customize player’s hero’s appearance. Train hard and fight well! Reach the rank of Guardian, and ready yourself to defend the Seed of Hope! IDEA OF THE GAME: Prisma Arena is a card-drive arena combat game where players learn to channel their inner light and become Guardians of Hope. Accompanied by Mo’kon, creatures that embody emotions, you will race across the arena, blasting and striking your opponents, and pulling off incredible Combos. Bouncing your opponents out of the Arena will gain you points, but you can be sure they’ll come back straight away to settle the score! OBJECT OF THE GAME: Players begin by choosing their hero, customizing their look using the included sticker sets. On entering the Prisma Arena, you’ll set up obstacles to hinder your opponent’s plans and help you, summon your Mo’kon, and then it’s time to battle! Select either regular moves using your characters’ Action Dials, or chain together over-the-top Combos that will see you score Hits against your opponents. Soon you’ll be bouncing them out of the Arena, scoring points and leveling up your hero, choosing unique abilities and honing your powers of Prismakata! Suit up… it’s time to train! CONTENTS: Gameboard, 12 Standees + Bases, 106 Cards, 8 Action Dials, 12 Obstacles, 69 Tokens, 4 Removable Sticker sheets, 4 Storage Bags, 4 Lockers, Rulebook.

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Age: 7+ Number of players: 1-5 Players Playing Time: 30 Min Game dimension: 37.3 x 27.3 x 5.5 cm The immensely rich, but also unfortunately incredibly scatterbrained Pharaoh has accumulated riches both great and small and hid them all under his pyramids. The only problem is, he can not remember where he’s hidden them all! Lucky for him. you’re here to help him recover all his lost treasures! The player who discovers the most treasures of the Pharaoh and collects the best cards wins the game. Unfold the part. The brave player begins. The part is Clockwise The First player returns the first card face visible to side of the pick. It shows the treasure you want and its value (1-4). The player then pushes a neighbouring pyramid on the free location. There are three situations: 1. No treasure appears: The player can then push another pyramid neighborhood of this new free location. 2. A different treasure from the one you want to find: Damage! Its turn is over. It’s the neighbor from the left of playing. In turn, he tries to find the treasure you need. 3. The desired treasure appears: The player then grabs the card returned and places it in front of him, with a hidden face. Its turn is over. It’s the left neighbor to play. He flips the next card and goes out looking for that new treasure. Special actions As soon as players have reached the cards carrying a “2” on the back, special actions come into play. Enter the treasure hunt!

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