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Ticket to Ride London (Replica)

Age: 8+ Number of players: 2-4 Players Playing Time: 10-15 Min Game dimension:  9.1 x 9.1 x 1.72 inches Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they’ve claimed during the game, (2) the destination tickets that they’ve completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they’ve connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets, then whoever has the high score wins! Ticket to Ride: London is an elegantly simple version of Ticket to Ride where players race around 1970s London to claim the most important bus lines and complete their Destination Tickets, connecting Districts in the capital of the United Kingdom. With its quick and compact format, Ticket to Ride: London is fast-paced, easy to learn in three minutes, and extremely portable. Perfect for new players and veterans alike.

11.11

Ticket to Ride First Journey Europe

Age: 6+ Number of players: 2-4 Players Playing Time: 15-30 Min Game dimension:  27 X 27 X 5 cm Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you’re trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that’s two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can’t connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your trains, you immediately claim a special cross-continent ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!

14.81

Ticket To Ride Europe

Age: 8+ Number of players: 2-5 Players Playing Time: 30-60 Min Game dimension:  11.75 x 11.75 x 3 inches

37.03

Ticket To Ride

Age: 8+ Number of players: 2-5 Players Playing Time: 30-60 Min Game dimension:  11.75 x 11.75 x 3 inches  

37.03

The Crew The Quest for Planet Nine

Age: 10+ Number of players: 3-5 Players Playing Time: 20 Min Game dimension:  5.1 x 1.7 x 7.1 inches In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space. With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count. The team completes a mission only if every single player is successful in fulfilling their tasks.

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The Alpha

Age: 10+ Number of players: 3-6 Players Playing Time: 45 Min Game dimension:  25 X 21 X6.5 cm Lead your wolf pack as you claim territory, search for food, and hunt prey. After a successful hunt, you may enter a conflict with another pack. If that happens, you will have to decide whether you want to risk injury by fighting to keep the food for your own pack, or risk giving up all the food found in the region by sharing with the other pack. In The Alpha, players control a wolf pack, leading wolves on a search for food. The Near Forest includes easier to catch, but lower value prey. The Far Forest has larger prey that are more difficult to attack, but if successful can result in great reward. You will lead your wolves through four stages of the hunt: STALK – Send your wolves to hunt in various regions of the forest and outnumber rival packs to become dominant in the area. CHASE – Roll the dice for the region to determine the success of the hunt. RESOLVE – Enter conflict and decide whether to fight or share food with other packs in the region. ADVANCE – Move your wolf on the food track to indicate the amount of food secured during the hunt. At the end of 5 weeks (rounds), the wolf pack with the most food will be declared The Alpha.   The Alpha is a light strategy game in which players lead wolf packs to claim territory, search for food, and hunt prey. Packs will gain food throughout the game by hunting various prey in the near and far woods as well as occasionally scavenging for leftover scraps. Packs will first need to stalk their prey by placing their wolves into the regions in which they plan to hunt. Packs will have to decide if they want to fight for their food or share it. If the packs share the food it is split evenly. If only one pack chooses to fight, they get away with all of the food. If more than one pack chooses to fight, they’ll each end up injuring one of the wolves in their pack and they’ll gain no food. A great game for board game enthusiasts, families, and those new to board gaming. Easy to learn and teach, be playing in just a few short minutes. The Alpha features original art, painted by a park ranger who painted the animals to be authentic in every way. The Alpha has a blend of strategy and chance, and is highly replayable.

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Age: 13+ Number of players: 4+ Players Playing Time: 15-90 Min Game dimension:  27 x 20 x 7 cm The Taboo game is the game of unspeakable fun! Who can get their teammates to say Pinball without being able to say Arcade, Game, Flippers, Tilt, or Roll? Not so easy now, is it? When playing the Taboo game, the obvious clues are strictly forbidden. Players race against the timer as they try to give creative and carefully-worded clues to get team players to guess words fast. But don’t mention unmentionables, or it’s time for the squeaker which means losing the point. Players can also play using the Game-changer die to mix things up. If it lands on One Guesser, only one teammate can guess on their turn. With 4 other possibilities on the die, players better be shrewd, quick-thinking, and willing to take some risks — but don’t get shut down by the squeaker! Taboo is a party word game. Players take turns describing a word or phrase on a drawn card to their partner without using five common additional words or phrases also on the card. The opposing partners watch a timer and use a buzzer to stop the game, buzz the player describing if one of the five off-limits words or phrases is used, or if the describing player makes any gestures. The describing team gets a point for each card they guess successfully and the opposing team gets a point for each card they pass on, make gestures on, or lose for saying one of the off-limits words or phrases. An excellent party game!

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Stella Dixit Universe

Age: 8+ Number of players: 3-6 Players Playing Time: 30 Min Game dimension: 27.5 x 27.5 x 5.5 cm Starseekers! Explore the sky and bring some light back to your world. Stella is a competitive game in the Dixit universe. In each round, players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word, marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely, selecting a card that no one else chooses may cost you dearly. At the end of the fourth round, each player calculates their total score. Whoever has the most points — which is possibly more than one person — wins. Take calculated risks, but beware of the fall.

37.03

Toy rabbit

When ordering, specify the desired name in the comments to make it for you. Size: 30 cm (without ears) Material: 100% cotton, content anti-allergenic synthifone It is prepared in 1-2 days

12.96

Toy rabbit

When ordering, specify the desired name in the comments to make it for you. Size: 30 cm (without ears) Material: 100% cotton, content anti-allergenic synthifone It is prepared in 1-2 days

12.96

Toy rabbit

When ordering, specify the desired name in the comments to make it for you. Size: 30 cm (without ears) Material: 100% cotton, content anti-allergenic synthifone It is prepared in 1-2 days

12.96

Lactation pillow

The lactation pillow helps the mother to feed the baby

5.55

Sleeping Queens

Age: 8+ Number of players: 2-5 Players Playing Time: 20 Min Game dimension: 9.0 X 3.0 X 6.5 cm Rise and shine! The Pancake Queen, the Ladybug Queen, and ten of their closest friends have fallen under a sleeping spell and it’s your job to wake them up. In Sleeping Queens, players need to use strategy, quick thinking, and a little luck to rouse these napping nobles from their royal slumbers. The twelve queen cards lie face-down on the table. On a turn, you take one action from the cards in your hand: play a king to awaken and claim a sleeping queen, play a knight to steal someone else’s queen (unless she has a dragon for protection), play a potion to send a queen to sleep once again (unless she has a wand for protection), use a jester to try out your luck with the top of the deck, or discard one or more number cards to draw more cards. Each queen card has a point value on it, and whenever all the required queens have been awakened or one player hits the point threshold, the game ends and whoever has the most points wins. A Royalty rousing Card Game. Rise and Shine! The Pancake Queen, The Ladybug Queen and ten of their closest friends have fallen under under a sleeping spell and it’s your job to wake them up. Use strategy, quick thinking and a little luck to wake these napping nobles from their royal slumbers. Play a knight to steal a queen or take a chance on a juggling jester. But watch out or wicked potions and dastardly dragon! The player who wakes the most queens wins. Ages 8 . 2-5 layers can play this game in approx.. 15 minutes. Contains 79 playing cards and rules of play in English.

14.81

Scrabble

Age: 10+ Number of players: 2-4 Players Playing Time: 90 Min Game dimension: 37cm x 26.5cm x 4.5cm In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces. Put letters together, build words, add up your points and win! This classic game features the classic Scrabble equipment for a big-time word-on-word showdown. Do you see a word your opponent hasn’t seen. A double or triple letter or word space that will let you earn big points. Could the luck of the draw win you the game. Use your letters to score points and challenge your family and friends. It’s your word against theirs! Scrabble, the classic crossword game, is full-on fun for friends and family. You can feel the excitement begin as soon as you rack up your letters, choose a great word, and hope to land on a triple-word score. Play the popular Scrabble game the classic way as you take on opponents head-to-head, for a challenging and fun time whether you’re a beginner or an expert. Every Letter Counts Scrabble is the ultimate crossword game in which every letter counts. Grab your friends and take turns forming words on the board. After playing your turn, count the value of all the letters in every new word that you formed. Don’t forget the bonus points for placing letters on premium squares. Double letter. Triple word. It’s all about playing words on the high-scoring hotspots to get ahead. Played a Q on a triple-letter score? Your score just got a lot bigger. Use all your 7 tiles in one turn, and score a whopping 50 points in addition to your word score. Knowing the rules and a few tricks will help you to score more points and improve your chances of winning. At the end of the game, the player with the highest score wins. Many Ways to Play Whether you love to play board games one-on-one, or have a more social streak, Scrabble is the game for you. You can choose to play solo and rely on your own strategy and smarts, or turn up the excitement and play in teams to brainstorm high-scoring words. Or play finish-line Scrabble so mixed-level players can join in the fun by competing for a score that you decide on – beginners can win by scoring fewer points than experts. Will calculated strategy prevail, or could the luck of the draw win you the game? You never know, but any way you play, this popular word game keeps the challenges fresh and fun. Classic Crossword Game for Friends and Family The Scrabble game is a perfect way to spend time with friends and family, whether it’s a quiet night at home or a party at a friend’s house. This competitive word game can make any event more interactive, fun and interesting.  

18.51

Reversi

Age: 8+ Number of players: 2 Players Playing Time: 30 Min Game dimension: 25 x 12.5 x 4.5 cm Trap other pieces between your own to capture them, but be aware that the opponent may do the same. Pieces will change sides (colors) dozens of times. The winner is the one with the most pieces when no more pieces can be played on the board. In Hong Kong, an advertising campaign by Texwood for its Apple Jeans involved the use of Othello sets, retitled Ping Guo Qi (Apple Chess). The sucess of the campaign raised the popularity of the game, and Ping Guo Qi or Apple Chess has since become an alternative name for Hei Bai Qi (Black and White Chess), the more traditional name for the game.

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Red Peak

Age: 8+ Number of players: 2-6 Players Playing Time: 20-30 Min Game dimension: 37.3 x 27.3 x 5.5 cm …and it’s headed right toward you! Forge a path through a dense and dangerous jungle, the arrive safely to your boat before the lava reaches you! Will you be able to escape from the island in time? Prepare wisely in this cooperative adventure game with a thrilling finale! In Red Peak, the players are daring adventurers who have discovered a new volcanic island — but then “Red Peak” on the north of the island decides to live up to its name and starts rumbling. An eruption seems imminent! Salvation is possibly only by returning to the beach as quickly as possible where — fingers crossed — a boat awaits the group. Players will be fighting using every means possible to make their way through the jungle, with the lava ready to spill onto their necks at any moment. Will the group reach the boat in time before lava engulfs their camp on the beach?

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Age: 7+ Number of players: 1-5 Players Playing Time: 30 Min Game dimension: 37.3 x 27.3 x 5.5 cm The immensely rich, but also unfortunately incredibly scatterbrained Pharaoh has accumulated riches both great and small and hid them all under his pyramids. The only problem is, he can not remember where he’s hidden them all! Lucky for him. you’re here to help him recover all his lost treasures! The player who discovers the most treasures of the Pharaoh and collects the best cards wins the game. Unfold the part. The brave player begins. The part is Clockwise The First player returns the first card face visible to side of the pick. It shows the treasure you want and its value (1-4). The player then pushes a neighbouring pyramid on the free location. There are three situations: 1. No treasure appears: The player can then push another pyramid neighborhood of this new free location. 2. A different treasure from the one you want to find: Damage! Its turn is over. It’s the neighbor from the left of playing. In turn, he tries to find the treasure you need. 3. The desired treasure appears: The player then grabs the card returned and places it in front of him, with a hidden face. Its turn is over. It’s the left neighbor to play. He flips the next card and goes out looking for that new treasure. Special actions As soon as players have reached the cards carrying a “2” on the back, special actions come into play. Enter the treasure hunt!

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PPrisma Arena

Age: 10+ Number of players: 2-4 Players Playing Time: 30-60 Min Game dimension: 24 x 24 x 7 cm “Welcome young recruits. Hope still slumbers and must be protected from Despair’s draining embrace. You are here because your Prisma is strong and, more importantly, you give a damn. Now suit up. It’s time to train!” Prisma Arena is a fast-paced game of over-the-top arena combat for 2-4 players. Play as novices recruited for your ability to channel Prisma — your inner light — as you learn the martial art of Prismakata. You are joined in the arena by Mo’kon, creatures that embody individual emotions. Learn to blast, strike and perform powerful combos. With quick-start rules, you can play standalone or train to become a Guardian of Hope over multiple games. Whatever you choose, train hard and fight well! Players must prepare for a battle unlike any they’ve experienced before with Prisma Arena! They’ll spar against friends using the martial art of Prismakata and develop their skills and abilities over time. Joining them in the arena are Mo’Kon, creatures that embody the essence of individual emotions. Players will learn to blast and strike by channeling Prisma – their inner light – and pull off powerful combos in arena based, card-driven combat. As they train, they’ll level up, unlocking new Prisma Powers to personalize their combat style and stickers that will actually customize player’s hero’s appearance. Train hard and fight well! Reach the rank of Guardian, and ready yourself to defend the Seed of Hope! IDEA OF THE GAME: Prisma Arena is a card-drive arena combat game where players learn to channel their inner light and become Guardians of Hope. Accompanied by Mo’kon, creatures that embody emotions, you will race across the arena, blasting and striking your opponents, and pulling off incredible Combos. Bouncing your opponents out of the Arena will gain you points, but you can be sure they’ll come back straight away to settle the score! OBJECT OF THE GAME: Players begin by choosing their hero, customizing their look using the included sticker sets. On entering the Prisma Arena, you’ll set up obstacles to hinder your opponent’s plans and help you, summon your Mo’kon, and then it’s time to battle! Select either regular moves using your characters’ Action Dials, or chain together over-the-top Combos that will see you score Hits against your opponents. Soon you’ll be bouncing them out of the Arena, scoring points and leveling up your hero, choosing unique abilities and honing your powers of Prismakata! Suit up… it’s time to train! CONTENTS: Gameboard, 12 Standees + Bases, 106 Cards, 8 Action Dials, 12 Obstacles, 69 Tokens, 4 Removable Sticker sheets, 4 Storage Bags, 4 Lockers, Rulebook.

37.03

Pozimus

Age: 6+ Number of players: 2-5 Players Playing Time: 1.30 Game dimension: 30X25X5.5 cm  

37.03

Phase 10

Age: 7+ Number of players: 2-6 Players Playing Time:  45 Min Game dimension: 5.63 x 3.62 x 0.83 inches From the makers of UNO comes a rummy-type card game with a challenging and exciting twist! The object of the game is to be the first player to complete 10 varied phases with two sets of three, one run of seven, or seven cards with the same color. The twist is that each Phase to be completed is specific for each hand dealt. Players who complete one Phase advance to the next, but those who don’t must keep trying until they do. Each deck features “Wild” and Skip” cards, which add excitement and can help you get out of a sticky situation. A “Wild” card can be used in place of a number card, as well as be used as any color to complete any phase, while a “Skip” card causes your opponent to lose a turn! Be the first person to complete all ten phases to win the game. A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the fewest number of points wins.  

3.7

Pandemic

Age: 8+ Number of players: 2-4 Players Playing Time:  45 Min Game dimension:  12 x 8.6 x 1.7 inches  

37.03

Organ ATTACK!

Age: 8+ Number of players: 2-6 Players Playing Time:  15 Min Game dimension:  5.5 x 7.8 x 1.1 inches  Organ ATTACK! blends medically accurate terminology with immature potty humor. In the game, each player is dealt a set of organs. The players use immunity, affliction, and other tactical cards to protect themselves while inflicting disease & bodily harm on their opponents. For example: Give Gallbladder gallstones Afflict Thyroid with thyroiditis Subject Bowels to the wrath of a day-old burrito from a back-alley food cart   The last person with at least one organ remaining wins. The object of the game is to remove your opponents’ organs using corresponding afflictions before they remove yours. The last person to still have at least one organ is the winner. Note: May not be suitable for players who are sensitive about discussing medical conditions (for example, playing a “Cancer” card on an opponent).

18.51

One Night Ultimate Alien

Age: 8+ Number of players: 4-10 Players Playing Time:  10 Min Game dimension:  6.75 x 1.5 x 5.13 inches

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One Night Ultimate Werewolf Daybreak

Age: 8+ Number of players: 3-7 Players Playing Time:  10 Min Game dimension:  1.5 x 6.88 x 5.25 inches

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