happykid

Board game


Labyrinth Harry Potter

Age: 7+ Number of players: 2-4 Players Playing Time:  20 Min Game dimension: 14.75 x 10.75 x 2.75 inches Who can keep a watchful eye over the Harry Potter maze and find the hidden paths to Hogwarts? Harry, Ron, Hermione, Professor Dumbledore, Hagrid, and Harry’s owl Hedwig are waiting for you to find them. If you move the maze tactically, you’ll soon find paths to where there were dead-ends. Keep making new paths to find some of your favourite Harry Potter characters. Labyrinth – the amazing maze game! Easy to play and endlessly exciting!

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Kharnage

Age: 14+ Number of players: 2-5 Players Playing Time:  20 Min Game dimension: 25 x 25 x 5 cm Kharnage is a fast and fun fighting game in a med-fan world in which you are the warchief of the mighty humans, the strong (and alcoholic) dwarves, the amazing horde of goblins, or the ferocious orcs (and their giant!). Your goal in Kharnage is to take control of something strategically essential, astoundingly beautiful, and envy of all other nations: a hill. Yes, just a hill. Admittedly, it is a nice hill. It may have a very commanding view of the surroundings, or it may not. You won’t know until you get up there! To do so, you’re going to have to drive off the armies of the other players by simply causing as much mayhem and bloodshed as possible. Each turn, you choose one battle card. The player with the lowest initiative value begins and: Deploys new units and applies skills if needed, or Attacks (shoot or assault) one opponent with all points, or two opponents by dividing their points. The next player then begins their turn, doing the same. After all players have taken their turn, the player who destroyed the largest number of units wins 5 domination points, the second 3 domination points, and the third 1 domination point. The last one has only their eyes for crying. Each time a player totally destroys an opponent army, they must yell “KHARNAGE!”, loud and clear, and stomp the table. They then take a Kharnage token worth 1 domination point. The other players must cheer them on by yelling “YEAH!”; if not, they lose a Kharnage token if they have one. After four rounds, the warchief with the most domination points wins!  

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Age: 10+ Number of players: 2 Players Playing Time:  30 Min Game dimension: 18 x 13 x 4 cm You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that’s not enough for you because only the merchant with two “seals of excellence” will have the privilege of being invited to the Maharaja’s court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds. Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards. If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips’ values decrease as the game progresses, so you’d better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you’d better wait! You can’t sell camels, but they’re paramount for trading and they’re also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly.

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Here To Slay

Age: 10+ Number of players: 2-6 Players Playing Time:  15-90 Min Game dimension: 17.5X10.5X4.3 cm Here to Slay is a competitive role-playing fantasy strategy card game that’s all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns. In this game, you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes, 1V1 challenge cards, and roll modifiers to tip the odds in your favor. » HOW TO PLAY « The first person to successfully slay three monsters, or build a full party with six classes, wins the game! » PARTY LEADERS « Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters, bards, wizards, or thieves, you’ll find a party leader that’s right for your play style – but choose wisely, because you only get one party leader for the whole game! » HEROES « Your heroes are brave adventurers, ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect, and each hero’s effect has a roll requirement. In order to use a hero’s effect, you must roll two dice and score equal to or higher than that effect’s roll requirement. » MONSTERS « Everyone wants to be a hero, but are you brave enough to face off against these monsters? If you successfully slay three monsters, you win the game, but attacking a monster may come at a price! In order to slay that monster, you must roll two dice and score equal to or higher than that monster’s roll requirement. Be warned: Each monster has a roll range in which they’ll fight back, and if you score within that range, your party might be in grave danger… » ITEMS « Item cards are enchanted weapons and objects that can be equipped to your heroes to bestow them with special advantages and skills. Most items give beneficial effects and are meant to be equipped to heroes in your own party, but a handful of items, called cursed items, can be equipped to enemy heroes to give them disadvantages. » MAGIC « What would this world be without a little magic and mayhem? Magic cards are powerful spells with a one-time effect. Some magic cards can give you great advantages, while others are designed to set your opponents back. » CHALLENGES « Don’t like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero, item, or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge, they still get to play their card, but if you win the challenge, you get to send their card directly to the discard pile! » MODIFIERS « Only fools rely solely on luck. In this game, you can keep a modifier card up your sleeve (or, well, in your hand) to make sure the odds always tip in your favor. Modifier cards add or subtract from the final total of any dice roll. Whether you need to recover from a low roll or sabotage the high roll of an opponent, modifier cards can be a handy tool when luck doesn’t seem to be on your side.

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Goat Lords

Age: 7+ Number of players: 2-6 Players Playing Time:  30 Min Game dimension: 5.75 x 4 x 1.38 inches A competitive card game about thieves, monsters, magic, bombs, and mostly goats. The goal of Goat Lords is to gather the biggest goat herd. You do so by stacking pairs of matching goat cards in front of you and stealing opponent’s goats before the draw pile runs out. Knowing how to play your cards, when to hold ‘em, and who to attack greatly affect how many points you end up when the last goat is played. Voted No.1 Goat Game of The Year. Get ready for the most exciting Goat game of your life. Expect high drama, uncontrollable laughter & fast action strategy in this wildly popular card game. Not to mention outrageous bombs, magic, dragon goats and more. Funniest card game I’ve played since Monopoly Deal. If you’re looking for hilarious card games that will make everyone laugh then you’ve landed on the jack-pot. Just read some of our reviews to see how much people love it. Perfect For Any Occasion. Goat Lords is just the right amount of addicting, strategy, luck, drama, and all-out fun. It’s perfect for any family game night, party game, thanks giving games, christmas party games, teen games and more. Enjoy Our 100% Fun Factor Guarantee. If you play Goat Lords and it isn’t an instant hit, just let us know via Amazon’s messaging platform and we’ll provide a full refund – no questions asked. The Perfect Gift. A gift that everyone will love. Guaranteed to bring countless laughs and unforgettable moments.

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Exploding Minions

Age: 7+ Number of players: 2-5 Players Playing Time:  15 Min Game dimension: 1 6 x 11 x 4 cm A MINIONS-THEMED VERSION OF YOUR FAVORITE EXPLOSIVE CARD GAME FEATURING A BRAND NEW GAME-CHANGING CARD AND MAGICAL BANANAS. The Minions have invaded the Exploding Kittens universe! Players draw cards until somebody draws an Exploding Minion, at which point they explode and are out of the game. To avoid exploding, they can defuse the Minion with things like bananas, fire hydrants, or flattery, OR use powerful action cards to move or avoid the Exploding Minion. Betray your friends. Try not to explode. The last player left alive wins.  

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Exploding Kittens Recipes for Disaster

Age: 7+ Number of players: 2-5 Players Playing Time:  15-20 Min Game dimension: 30 x 20.5 x 7.5 cm  

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Dutch Blitz

Age: 8+ Number of players: 2-4 Players Playing Time:  15 Min Game dimension: 12.5cm x 9cm x 3cm In Dutch Blitz, each player has her own deck of forty cards, with cards 1-10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on the back to aid with card sorting between rounds. At the start of each round, each player lays out three cards face up in front of her to create her post piles; places a face-up stack of ten cards, seeing only the top card, next to her post piles to create her blitz pile ; and holds the remaining cards in hand face down. Playing at the same time, each player tries to empty her blitz pile. If she has a 1 on the top of any face-up stack, she plays it to the center of the table to create a Dutch pile. If she has a 2 of the same color as any 1 on top of a Dutch pile, she can place the 2 on the 1. All cards on a Dutch pile must be played in ascending order and must be the same color. A player can also play from the blitz pile onto a post pile, or from one post pile onto another, but only if the numbers are in descending order and the boys and girls alternate. If a player can’t play anything, she can reveal cards from the stack in her hand, counting them out in groups of three, then laying them face up while revealing only the top card. She can play this top card onto a Dutch pile or post pile as long as she meets the rules for doing so. As soon as a player empties her blitz pile, the round ends. Each player scores 1 point for each of her cards among the Dutch piles, then loses 2 points for each card remaining in her blitz pile. Players then sort all the cards and play another round. As soon as at least one player has at least 75 points, the game ends and the player with the most points wins.

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Dragonrealm

Age: 10+ Number of players: 2-4 Players Playing Time:  30 Min Game dimension:  26 x 19 x 6.5 cm Pack your lucky socks and get ready for an adventure exploring Dragonrealm! Sneak into the Witch’s Cabin, search the Ogres’ Treehouse, or storm the Dragon’s Lair. Add adventurers to different locations in the hopes of getting the most treasure. But watch out for goblins who might get there first and grab the treasure before you! In the end, the player with the most treasure wins. Using the same thematic world as Dragonwood, players now take on capturing locations using adventurer pawns. Players will play card melds of straights and sets (color or number) to roll dice to attempt to place units on locations. Once a location is full, it is scored. New locations are revealed to be captured. Players continue in this manner until a certain number of locations are captured. Each location is worth a value in points and additional points are awarded for other events.

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Age: 8+ Number of players: 3-6 Players Playing Time:  30 Min Game dimension: 27.5 x 27.5 x 5.5 cm  

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Disney The Haunted Mansion

Age: 8+ Number of players: 2-6 Players Playing Time:  30 Min Game dimension: 2.5 x 10.5 x 10.5 inches Disney’s beloved The Haunted Mansion comes to life — err, death — in this hauntingly fun family board game! Explore all the classic rooms of the ghost-infested manor, from the festivities-filled Ballroom to the Attic and out to the Graveyard and beyond in search of spirits. Beware, though, of the Hitchhiking Ghosts, who are notorious for “following you home” as that may spell your doom in the end! Players gain points by socializing with ghosts around the Haunted Mansion. Players move around the mansion by rotating the Endless Hallway around Madame Leota’s Séance Room, collecting Ghost cards in front of them in sets, each of which are worth different point values. Players want to avoid Haunt cards, as the most “haunted” player will lose points. The player with the most points at the end wins.

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Deep Sea Adventure

Age: 8+ Number of players: 2-6 Players Playing Time:  30 Min Game dimension: 11cm x 6.5cm x 3.5cm A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They’re all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don’t get back to the sub before they run out of air, they’ll drop all their treasure. Now it’s time to see who can bring home the greatest riches. Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips. Turn Progression On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone’s turn. 1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving, select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.  

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Age: 13+ Number of players: 2-6 Players Playing Time:  15 Min Game dimension: 4.5 x 1.25 x 6 inches  

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Color Line

Age: 5+ Number of players: 2-4 Players Playing Time:  15 Min Game dimension: 28X28X10 cm  

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Catan 25th Anniversary Edition

Age: 10+ Number of players: 3-6 Players Playing Time:  60-120 Min Game dimension: 30cm x 30cm x 9cm Catan 25th Anniversary Edition Catan: 25th Anniversary Edition contains the Catan base game, the Catan: 5-6 Player Extension. With this version, you can play Catan in 3-6 players and you will no longer need to purchase the basic version and extension separately. Also the ideal shape of the box will allow you save all components conveniently Catan: 25th Anniversary Edition contains: 1) Catan - Base game for 3-4 Players 2) Catan 5-6 Player Extension 3) Helpers of Catan scenario - adds strategy and variety. Please note! This version does not include: 1) Card sorting trays 2) Card sleeves In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep. Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile. A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile. Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win. CATAN has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.

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Carcassonne

Age: 7+ Number of players: 2-5 Players Playing Time:  30-45 Min Game dimension:  2.63 x 7.5 x 10.75 inches Carcassonne Board Game Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

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Age: 10+ Number of players: 3-4 Players Playing Time:  60-120 Min Game dimension: 11.63 x 9.5 x 3 inches Catan Board Game In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep. Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile. A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile. Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win. CATAN has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.

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Age: 8+ Number of players: 2-4 Players Playing Time:  30-45 Min Game dimension:  10.24 x 2.76 x 10.24 inches  Azul Board Game. Introduced by the Moors, Azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

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7 Wonders Duel

Age: 10+ Number of players: 2 Playing Time:  30Min Game dimension:  2 x 8 x 8 inches 7 Wonders Duel Board Game 7 Wonders Duel is the best game for 2 players. in many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.  

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DIXIT - QUEST EXPANSION

Board game - Dixit:Quest Expansion for Dixit. 84 new cards with paintings that can be used on their own (but then you need some kind of voting tokens and paper and pencil to take notes of the scoring) or with those from the base game (or with Dixit: Journey or Dixit: Odyssey). The game does not contain scoring board and tokens, but it will be packed in a smaller box in which it is much easier to take it on a trip. This game could theoretically be played as it is, but the components needed to play are contained in the base-game. As in Dixit, each round, one player takes on the role of Storyteller who chooses one card from his hand, tells, sings or does something that in his opinion is associated with the played card. Other players choose their own cards. Then cards are shuffled and revealed, and players vote which card was played by Storyteller, and score points according to their guesses. Player who has the most points wins the game. Number of Players: 3-6 Estimate playing Time: 30 min Age:8+

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UNO FLIP

Card game - Uno Flip   UNO gets a brand new twist in the new UNO Flip! card game. It essentially plays like regular UNO but with the addition of Flip cards. This UNO card deck is double-sided with a "light" side and a "dark" side. You start off playing with the light side, but if someone plays a Flip card, you have to switch to playing the dark side. And on the dark side, there are different action cards with stiffer penalties. Instead of a Draw One card, the dark side has a Draw Five card. Instead of a Skip Card, the dark side has a Skip Everyone card. You have to continue playing with the dark side until another Flip card is played.   Card game - Uno Flip

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BOARD GAME - HALLI GALLI

Board Game - Halli Galli Halli Galli is a speed action game in which players watch for sets of exactly five fruit. The deck contains 56 playing cards showing four kinds of fruit in groups of 1 to 5 and a bell of the type found at hotel reception desks. The deck is distributed evenly between the players. All players hold their deck face down and take turns dealing one card face up in front of them. As each player reveals her next card, the instant you see a total of five of one kind of fruit on the table, hit the bell. If you're correct, you pick up all the played cards and put them into your deck; if you're wrong, you pay the other players one card each. When you run out of cards, you're out. When two players are left, they play until the bell is struck once more, then the game ends and the taller deck wins. Keep in mind that a five-of-a-kind can occur both when cards are revealed and when they're covered. If, for example, cards showing 3, 1 and 4 bananas are on the table and the 3 is then covered by a non-banana card, suddenly five bananas are showing and somebody better be reaching for the bell. Number of Players: 2-6 Estimate playing time: 10 min. Age: 6+ Board Game - Halli Galli  

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CARD GAME - BLINK

Board Game - Blink The two-minute-long, two-player card game Blink bills itself as the fastest game in the world. Without taking turns, players race to empty their hands by matching the color, shape, or number of symbols on their cards in hand to the top card of the two discard piles in the center of the table. As soon as a player lays down one card, they can draw another, up to the hand size of three cards. If both players can't play, they can both draw a card directly onto the discard pile at the same time and then continue play. The first player to empty their hand and draw pile wins. The rulebook includes variants for three- and four-player games. Board Game - Blink

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BOARD GAME - DUNGEON MAYHEM

Board Game - Dungeon Mayhem In the action-packed Dungeons & Dragons card game Dungeon Mayhem, you win by being the last adventurer standing. Play as one of four brave, quirky characters — barbarian, paladin, rogue, or wizard — battling it out in a dungeon full of treasure! With magic missiles flinging, dual daggers slinging, and spiked shields dinging, it's up to you to prove your adventurer has the guts to bring home the glory! Illustrations created by Kyle Ferrin in the four decks of cards represent Sutha the Skullcrusher (barbarian), Azzan the Mystic (wizard), Lia the Radiant (paladin), and Oriax the Clever (rogue). Pick one of these characters and play their mighty power cards such as Azzan's Vampiric Touch to swap hit points with an opponent or Sutha's Whirling Axes to heal yourself while dealing crushing damage to the rest of the party. Number of players: 2-4 Estimate playing time: 10-20min. Age: 8+

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