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Board game


EXPLODING KITTENS: PARTY PACK

Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.

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7 WONDERS DUEL

Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins. Players : 2 Playin Time: 30 min Age: 10+

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DOBBLE - SPOT IT

Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Players : 2-8 Playin Time: 20 min Age: 7+

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BEARS VS BABIES

Bears vs Babies is a card game in which you build handsome, incredible monsters who go to war with horrible, awful babies. The shared deck of cards consists of bear parts (and other monster parts) and baby cards. When you draw a part, you use it to build a monster for yourself; when you draw a baby, it goes in the center of the table. When babies are provoked, they attack, and anyone who has fewer monster parts than the number of attacking babies loses their monster; everyone with more parts than babies defeats this infantile army and scores. Players: 2-5 Playing time: 15-20  min Age: 7+

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MONOPOLY LAS VEGAS

Monopoly is a roll-and-move game where players move around the game board buying or trading properties, developing their properties with houses and hotels. When opponents land on players owned property, the owning player collects rent from the landing player. Owning sets of properties increases the rent paid to the player who owns them, by the player who lands on the square. The ultimate goal is to have the most money and drive opponents into bankruptcy. Monopoly game using Las Vegas sites and casinos as the properties.

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CATAN EXPANSION

Catan expansion  with Wooden Figures

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LUDO& SNAKES AND LADDERS (2IN1)

Recommended age: 3+

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HEDBANZ! - HARRY POTTER

It’s Hedbanz for adults. The quick question game of “what am I?” that leaves everyone guessing. Ask questions to figure out if the card on your head is a person, place or object. But be smart, after all it’s Hedbanz for adults. Are you a famous person in history? Maybe an object found in the kitchen? In this hilarious adult version, the first player to accurately guess what they are wins. Adults need to have fun too. And Hedbanz is the game where everybody knows but you. Let the good times roll with Hedbanz. Players: 3-10 Playing time: 60 min age: 8+  

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BOARD GAME - LUDO

Board Game - LUDO Ludo is a game. The board game was played as far back as ancient Egypt and is considered by many to be the first board game invented by mankind.  The magnetic board takes care of your comfort, it allows you to figure without taking up space on the board.

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7 WONDERS

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.

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The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding, they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out. Note: There are some early versions of Clue which are labeled as 2-6 players.

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HAPPY SHARK

Get ready to have a REEL-y good time when you play Shark Bite! Snag the fish and be the winner, but if the shark jumps, you’ll be his dinner! Place the fun and colorful sea creatures into the game unit with a snap, and grab your friends to start playing. Players take turns rolling the die and fishing for the sea creatures using the fishing rods. But watch out – you never know when the shark is going to bite! Players: 2-4 Playing time: 3-15 min age: 4+

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PICTUREKA

Pictureka! is a new kind of game, both in mechanic as in artwork. The mechanic is invigorating with its large square gaming tiles. The game board is composed of 3 by 3 game tiles, so the game board on which is played is a huge square of 63 cm x 63 cm. This is large enough for several players to be able to play the game at the same time. The game board is “alive”, it is not a static board as the tiles are flipped over, turned and moved. So it is not possible to memory map the board. The mechanic of an ever changing board makes it not only fun; also the challenge is kept into the game all the time. A game turn Players will have to throw a color dice at the beginning of their turn. According to the color thrown (3 possibilities) they must draw a mission card of the same color. There are 3 kinds of missions. How to win the game? Be the first one to have successfully accomplished 10 missions. Each successful mission gives 1 point, so be the first one to get 10 points. The artwork is something not to be found in ‘standard’ games. The personal drawing style of the artist Eugene makes this a kind of playing artwork. Players: 2-7 Playing time: 30 min age: 6+

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HEDBANZ

It’s Hedbanz for adults. The quick question game of “what am I?” that leaves everyone guessing. Ask questions to figure out if the card on your head is a person, place or object. But be smart, after all it’s Hedbanz for adults. Are you a famous person in history? Maybe an object found in the kitchen? In this hilarious adult version, the first player to accurately guess what they are wins. Adults need to have fun too. And Hedbanz is the game where everybody knows but you. Let the good times roll with Hedbanz. Players: 3-10 Playing time: 60 min age: 8+  

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PIE FACE

The game revolves around the gag of getting a pie in the face. There is a mechanical device with an arm that holds a sponge that you cover with shaving cream to simulate the pie. On your turn you place your face in the target area of the device, spin the spinner and twist the handle that number of times. Much like a slot machine you never can be sure when the payoff will come. You then score points for the number you spun if you don’t get the pie in the face. Players: 2-4 Playing time: 15 min age: 5+

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UNO SPIN

From the Manufacturer: The UNO classic card game goes revolutionary! When a spin card is played, someone must spin the wheel. Will luck be on your side? Will players get to discard cards, be forced to pick up more cards, or even exchange hands? In a single turn, everything can change! Players can come from behind and suddenly take the lead. It's fast-paced fun that'll make your head spin! Includes one UNO Spin? wheel and 112 UNO Spin cards and instructions. ⏳ Playing Time : 30 min 

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Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! Clank! is a deck-building game. Each player has their own deck, and building yours up is part of playing the game. You start each of your turns with five cards in your hand, and you'll play them all in any order you choose. Most cards will generate resources, of which there are three different kinds: Skill, which is used to acquire new cards for your deck. Swords, which are used to fight the monsters that infest the dungeon. Boots, which are used to move around the board. Every time you acquire a new card, you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty, you shuffle your discard pile and turn it face down to form a new deck. With each shuffle, your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck, but they’ll acquire different cards during their turns. Because cards can do many different things, each player’s deck (and strategy) will become more and more different as the game unfolds. During the game, you have two goals: Retrieve an Artifact token and escape the dragon by returning to the place you started, outside of the dungeon. Accumulate enough points with your Artifact and other loot to beat out your opponents and earn the title of Greatest Thief in the Realm!

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GORGASALI

There was a time when Gorgasali, a king of the kings, unified ten kingdoms under the single rule of power. Peculiarly, out of nowhere, King Gorgasali started releasing his inferiors from his castle. Over the course of a couple of months he released all of them from their duty, ordering them to never return. For a long time King Gorgasali was nowhere to be seen, therefore people started to believe that he abandoned his throne. As the time went by, tensions between the kingdoms increased and with the absence of a single ruler, dynasties regained their old influences and the world begun to change. Kingdoms fell into a complete chaos, they started to fight for individual gains through immoral acts of violence. Anarchy spread through the veins of ten kingdoms and the world as it was known before - ended. No place was safe in Elbrus and civilization was on the verge of extinction. Few of the distinguished members of all kingdoms created a council of elders to find a solution and bring back the long forgotten peaceful times. The decision was made to find a sole ruler with undeniable virtue to replace the king of the kings and restore the balance. The battle royal was announced and ten kingdoms sent their best warriors, who would fight on the neutral battlefield to become the lone survivor and earn the crown of the King Gorgasali. Gorgasali Battle Royale is RPG Battle Royale board game, where you play as a chosen warrior of your kingdom. You start game in random places and collect cards from the chests to fill your inventory. With the better cards you have greater chances to eliminate your opponents. As the game advances you have less place to move without being hurt. The game is full of strategic decisions and variety of possible actions. To win the game you must be the only survivor on the map. —description from the designer

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Azul Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

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CARCASSONNE

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

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TOKAIDO

In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.

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EXPLODING KITTENS

Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.

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TWISTER

Twister A large vinyl playing mat is placed on the floor, with a 6 x 4 array of spots, each spot about 6 inches in diameter. The spots are colored red, blue, yellow, and green. A player is chosen to moderate, and the rest of the players, up to 4, stand on the play mat with their feet on different spots. Each turn consists of the moderator spinning a spinner, which gives a result matching a random color with a random element from the set (left hand, right hand, left foot, right foot). Each player must put the relevant bodypart on the relevant color spot. If the bodypart is already on a spot of that color it is moved to another spot of the same color. No two players bodyparts can share the same spot. If a player falls or touches an elbow or knee to the ground they are eliminated.

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BOARD GAME - DRAGONREALM

Pack your lucky socks and get ready for an adventure exploring Dragonrealm! Sneak into the Witch’s Cabin, search the Ogres’ Treehouse, or storm the Dragon’s Lair. Add adventurers to different locations in the hopes of getting the most treasure. But watch out for goblins who might get there first and grab the treasure before you! In the end, the player with the most treasure wins. Using the same thematic world as Dragonwood, players now take on capturing locations using adventurer pawns. Players will play card melds of straights and sets (color or number) to roll dice to attempt to place units on locations. Once a location is full, it is scored. New locations are revealed to be captured. Players continue in this manner until a certain number of locations are captured. Each location is worth a value in points and additional points are awarded for other events.   Number of players: 2-4 Age: 10+

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